Large City: Êgo-êthe Ratê

Êgo-êthe Ratê

Êgo-êthe Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceNonaba Zone
RegionNkágä-fyu Brush
Founded1157
Community LeaderLord Êtco
Area52 km2 (20 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation9056 m (-13238 ft)
Average Yearly Precipitation98 cm/y (38 in/y)
Population12651
Population Density243 people per km2 (632 people per mi2)
Town AuraAbjuration
Naming
Native nameÊgo-êthe Ratê
Pronunciation/ˈɘgo/ /ˈɘθe/
Direct Translation[ignorant] [toast]
Translation[Not Yet Translated]

Êgo-êthe Ratê (/ˈɘgo/ /ˈɘθe/ [ignorant] [toast]) is a subtropical Large City located in the Nonaba Zone of the Engineer's Guild.

The name Êgo-êthe Ratê is derived from the Sylvin language, as Êgo-êthe Ratê was founded by Êtco, who was culturaly Iron Elf.

Climate

Êgo-êthe Ratê has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Êgo-êthe Ratê receives an average of 98 cm/y (38 in/y) of precipitation, most of which comes in the form of rain during the spring. Êgo-êthe Ratê covers an area of nearly 52 km2 (20 mi2), and an average elevation of 9056 m (-13238 ft) above sea level.

Overview

Êgo-êthe Ratê was founded durring the late 13th century in fall of the year 1157, by Êtco. The establishment of Êgo-êthe Ratê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Êtco struck deals with nearby nations and communities to establish Êgo-êthe Ratê as a prison colony.

Êgo-êthe Ratê was built using the conventions of Iron Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Êgo-êthe Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êgo-êthe Ratê is buildings are grouped arround an odd layout of restrictive baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Êgo-êthe Ratê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Êgo-êthe Ratê long.

Civic Infrastructure

Êgo-êthe Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êgo-êthe Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êgo-êthe Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êgo-êthe Ratê's parks.

Êgo-êthe Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êgo-êthe Ratê.

Êgo-êthe Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Êgo-êthe Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êgo-êthe Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Êgo-êthe Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êgo-êthe Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êgo-êthe Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êgo-êthe Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êgo-êthe Ratê's public wards, blessings, and other arcane systems.

Êgo-êthe Ratê has an Scientific Academy which provides higher education in the natural sciences.

Êgo-êthe Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êgo-êthe Ratê's grid is powered by an arcane means.

Êgo-êthe Ratê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Êgo-êthe Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Êgo-êthe Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êgo-êthe Ratê's natural decorations nor waterways.

Êgo-êthe Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Êgo-êthe Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êgo-êthe Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Êgo-êthe Ratê's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is short in Êgo-êthe Ratê.

The Herd Animal, Elk (River) near Êgo-êthe Ratê are known to be quite timid.

Êgo-êthe Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Abjuration energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 39
  • Farm Laborer: 60
  • Hunters: 42
  • Milk Maids: 30
  • Ranchers: 16
  • Ranch Hands: 33
  • Shepherds: 32
    • Farmland: 50730 m2
    • Cattle and Similar Creatures: 3162
    • Poultry: 37953
    • Swine: 2530
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1265

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 29
  • Bookbinders: 16
  • Buckle-makers: 17
  • Cabinetmakers: 30
  • Candlemakers: 46
  • Carpenters: 40
  • Clothmakers: 39
  • Coach and Harness Makers: 13
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 101
  • Furriers: 8
  • Glassworkers: 45
  • Gunsmiths: 25
  • Harness-Makers: 12
  • Hatters: 24
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 33
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 19
  • Plasterers: 16
  • Pursemakers: 21
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 11
  • Saddlers: 23
  • Scabbardmakers: 26
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 44
  • Tailors: 64
  • Tanners: 15
  • Upholsterers: 19
  • Watchmakers: 18
  • Weavers: 42
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 20
  • Butchers: 34
  • Chandlers: 31
  • Chicken Butchers: 32
  • Entrepreneurs: 13
  • Fine Clothiers: 34
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 50
  • Spice Merchants: 16
  • Wine-sellers: 25
  • Wheelwright: 20
  • Woodsellers: 11

Service workers

  • Bakers: 70
  • Barbers: 64
  • Coachmen: 18
  • Cooks: 57
  • Doctors: 28
  • Gamekeepers: 19
  • Grooms: 10
  • Hairdressers: 42
  • Healers: 38
  • Housekeepers: 37
  • Housemaids: 74
  • House Stewards: 39
  • Inns: 11
  • Laundry maids: 22
  • Maidservants: 40
  • Nursery Maids: 25
  • Pastrycooks: 40
  • Restaurateur: 55
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 26
  • In-Town Couriers: 28
  • Long Haul Couriers: 26
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 31
  • Millers: 29
  • Miners: 28
  • Oilmen and Polishers: 19
  • Postmen: 30
  • Pure Finder: 16
  • Skinners: 34
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 40
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 35

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 25
  • Dentists: 13
  • Educators: 29
  • Engineers: 19
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 18
  • Civil Clerks: 29
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 15
  • Kami Clerk: 23
  • Landlords: 25
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 90
  • Monks, Monastic: 40
  • Monks, Civic: 43
  • Historian, Oral: 29
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 28
  • Priests: 46
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 20
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 43

Cottage Industries

  • Brewers: 35
  • Comfort Services: 48
  • Enchanters: 14
  • Herbalists: 14
  • Jaminators: 43
  • Needleworkers: 39
  • Potters: 22
  • Preserve Makers: 34
  • Quilters: 18
  • Seamsters: 63
  • Spinners: 37
  • Tinker: 13
  • Weaver: 35

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 21
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 36
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 43
  • Writers: 39

Produce Industries

  • Butter Churners: 48
  • Canners: 37
  • Cheesmakers: 40
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 28

4724 of Êgo-êthe Ratê's population work within a Foundational Occupation.

7295 of Êgo-êthe Ratê's population do not work in a formal occupation, but do contribute to the local economy. 632 (5%) are noncontributers.

Points of Interest

The center of Êgo-êthe Ratê's town square was built around an ancient standing stone.

POI

History

Êgo-êthe Ratê used to be much richer, but something happened in the last 2 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. The recitation of the hero's story remains a popular tavern and fair tale.

History